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    ② Week 7


    Trail  Mix
                


    Feedback from Mentors (Class 13 )

    1. Shot 01B: Nothing happening on screen, light is off balance.

    2. Shot 04: Still see planets? and Cashew by itself appears too quick in the edit.

    3. Shot 01A: Keep the impact smoke effect.

    4. Shot 03B: What is the plan for this shot? Consider movement of the package, and add shadows, light, or reflections to make it feel integrated.

    5.  Ensure continuity between backgrounds, and Make the quilt match the story, especially in terms of color and brightness.



    Changes made:

    1.  Shot 01B: Add small motions and fix the lighting balance.

    2. Shot 04: Remove planets if distracting and slow down the cashew’s movement.

    3.  Shot 01A: Keep the smoke effect and refine it for better interaction.

    4. Shot 03B: Add movement to the package and adjust shadows and reflections to blend it in.

    5. Background & Quilt: Ensure backgrounds match across shots and adjust the quilt’s color/brightness to fit the story.




    Week 7 Task -  Fx Fix  for new footage (shot01A)

    - shot01A:  Adjust the smoke impact and debris FX this week to macth the new collision object
    - shot01A:lighting matching 
    - shot01A : Fx rendering test for Compositing




    1. Shot01A Footage Update


    Shot01A: Footage Version1 (week 6)
    Actor: Soi Park
    Director & Compositing: Wyatt Clark
    Fx & lighting:Yilin Zhao
    Package modelling & texture: Duck Sandy
    Due to shooting limitations, we can’t recreate the desert ground and texture. Time is also limited, and compositing the ground in post-production would take too long.
    Shot01A: Footage Version2 (week 7)
    Actor: Sydney Relkin
    Director & Editing: Wyatt Clark


     
    2. Falling Fx adjust






    3.  Impact Dust Fx adjust

    Overall  Impact Dust Fix



    Impact Dust Breakdown
    impact dust fx 1 
    impact dust fx 2


    WIP of Impact dust Fx  (For more information on the smoke FX process, please see week4 blog)
    Rocks model (collision object) for impact smoke simulation
    Dust2- particle simulation
    Dust2: resample and add
    Dust2: pyro simulation
    Dust2: nodes overview (particle part)
    Dust2: nodes overview (pyro part)
    Dust1: nodes overview (particle part and pyro part)






    4.  Debris Fx adjust




    WIP of debris
    Debris only
    Debris: Particle (based on dust2 particle)
    inside pop network
    copytopoint






    5. Lighting and Rendering


    Shot01A Fx - Redshift rendering (1920*1080)





    WIP of Lighting

    HDR from XR shooting setting (By Wyatt Clark, and thanks to Ben Jones for his help)



    After adding the new hdr there is still a big difference with the footage light, so I still manually added some light sources to match the footage light.


    Footage reference
    Lighting in Redshift
    Lighting WIP





    6. Rendering 

    Just like in previous weeks, I’ve rendered all the elements separately and uploaded them to Dropbox. Following Wyatt’s feedback from last week’s comp, I added motion blur to the packaging animation. There are two versions of the package falling uploaded—one with motion blur and one without.






    XR Shooting 






    Yilin Zhao / SANM560 / SCAD x The Mill